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 Siege of Orgrimmar [Durotar, Patch 5.4]

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Celeste Vanimedle
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PostSubject: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptySun Sep 29, 2013 4:37 pm

Quote :
Wild Tempest have orders to participate to the Siege of Orgrimmar, alongside various other military orders of the Alliance. The date of departure with 'The Stormbringer' is 03.00 of Monday morning, 30th of September, year 30 (sdp).

Estimated arrival on shores of Durotar, to set camp to southern Durotar canyons the same day, hour before sunset.

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"
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Celeste Vanimedle

Celeste Vanimedle


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyMon Sep 30, 2013 7:35 pm

Quote :
Stationed: Durotar - Northwatch Foothold

Siege of Orgrimmar [Durotar, Patch 5.4] Statio10

Date: 30/09/30 sdp

Standing Orders:



  • All members of the 157th Company are expected to stay within the Northwatch Foothold Canyons unless explicitly told otherwise.

  • Members of the Darkspear Rebellion are to not be attacked on sight, however they are not to enter the camp without the approval of a supperior officer, and they are to be escorted wherever they go. These Rebels are identified by there -tabards-.

  • Troops of the 157th Company are ordered to begin unpacking and seeing to the general maintainence of the Camp. Shift work will be provided by an Officer in reguards to Sentry duty.

Camp Additions:


  • Several Tent's set up around the Canyon to house men and women of the 157th Company.

  • Infirmary Area set up with blanket rolls, and medical bags.

The Foothold's defenses are enforced with:


  • Arcanic Wards setup by Flixi Glitterbake to dispel any illusions and reveal invisibillity within the Canyon.

  • Anti-Air Cannons setup by the D.A.M.N.I.T Tinkers opperating just outside of the Arcane wards. They are covered by an invisibility field hiding there pressence untill fired.


Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"
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Raene

Raene


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyTue Oct 01, 2013 9:48 pm

Quote :
Disrupting the supplies; I

Private Pvithe Windfury

157th Wild Tempest Company, plus Durotar forces

Private Pvithe Windfury
Recruit Elena Volodina
Recruit Keya Hawksong
Recruit Zhuya
Vindicator Vlastaani
Unknown Human Mercenary

The Mission:

Preliminary aerial scouting of the location revealed heavily worn down tracks used by Caravans, led by Kodo's. After discussing with the Durotar forces about who uses such a route, it was discovered that neither the Rebellion nor the Alliance have forces that travel through that area. Permission was sought from Captain Inran to scout out the location, and possibly seize the goods for ourselves seeing as it was a low security area. Wild Tempest volunteers are as above, with aid from Vindicator Vlastaani.

Upon reaching the route previously scouted, the hard soil and sands had shifted to hide the tracks leading to much confusion as the task force were then lost. Not wishing to leave the group and scout the area in my avian form, I chose to remain on the ground with the troops. This proved to be our undoing as the Kor'kron caravan rounded a nearby dune and spotted us brazenly in the open. We were unprepared for their assault, and despite our forces being more than ready to take on their first response unit of berserkers and disposable peons, I chose for a tactical retreat instead of a mindless brawl.

We moved around the nearby mountains, eventually forcing them to lose line of sight of us, and managed to sneak up around them. Knowing they would be prepared, I sent out Keya Hawksong as a lure to draw away some of the guards where she would then sprint away to rejoin us at a later time, whilst the group took out those that remained with the Caravan. The Kor'kron, away from their Kodo and supplies, huddled into a small group, leaving us no way to flank or seperate them in the heat of the moment. We surrounded the Kor'kron, and attempted a full attack from all sides but this was just wasting our medic Zhuyas' strength as she had to patch us up on the fly as we struck at them. It was during this time that an unknown Human Warlock with a special grudge against the Orcs surfaced and lent us their aid.

Seeing their Kodo beginning to get agitated, I chose to try and startle it into a charge against the Kor'kron themselves, but the Kodo seemed oblivious to my large Wildkin self, and due to my inability to cover Zhuya, a Kor'kron managed to strike her in the head by launching his mace and knocking her unconscious. Our rear-line support taken out, I decided for a second tactical withdrawal.

Scooping up Zhuya in my arms, the wounded members of Wild Tempest managed to cover one another as we retreated from the fight, laying traps as we went, and eventually managed to make it back to the camp which was under attack at the time. Medics eventually managed to sort out our wounds after the second bout of fighting for the evening. The Warlock did not retreat with us.

Officer note(s):

Recruit Keya Hawksong and Recruit Elena Volodina worked astoundingly well together in the field in a combination during the initial assault. As we advanced in a different direction for the first time, as one was reloading on the sprint, the other was firing so that a constant barrage halted the Kor'kron from chasing us.

Vindicator Vlastaani despite wearing our colours, did not choose to identify herself by rank, or affiliate herself with Wild Tempest. Her skills could be of use to us. Personally recommend conscription.

Recruit Zhuya worked excellent under fire, allowing us to be more reckless with our attacks to intimidate and dampen the morale of the Kor'kron when they exclaimed in Orcish "Are they invincible?!". Despite the wounds inflicted on us, and the failure of the mission, the fact that we survived against incredible odds and still managed to slay some of their members has helped perform a large psychological attack upon the Kor'kron, and I believe Recruit Zhuya is responsible for this.

I believe the Kodo tracks initially found were planted there to draw people out to investigate. The fact that we returned to a camp under siege gives credence to this. For the amount of forces guarding the Caravan as well, the cart seemed especially light on important goods.

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"
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Keag Strongbrew




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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyThu Oct 03, 2013 2:15 pm

Quote :
Durotar: Rescue Operation

Siege of Orgrimmar [Durotar, Patch 5.4] <a href=Siege of Orgrimmar [Durotar, Patch 5.4] Wowscr14" />

Date: 02/10/30 sdp

Corporal: Hugir Strongbrew

The Briefing:


While the gates of Orgrimmar have been breached, the combined Alliance and Rebel forces don't fully control them, or the area in front of the gates. The zone is a battlefield, admit that chaos the Kor'kron had set up a small, but heavily guarded prisoner camp, holding both Rebel and Alliance prisoners, mainly Alliance.

It was our task to get in and free as much prisoners and get out before the Kor'kron had a chance to retaliate.


(157th Company/Strike Team X/Alliance Forces)

Sergeant Elegost Dawnweaver (leader)
Corporal Shiiri
Corporal Hugir Strongbrew
Lance-Corporal Paia Cuddlefork
Recruit Elena Volodina
Recruit Sartha
Recruit Melorna

(Others/Strike Team Y/Alliance Forces)

Spymaster Helmut Spoon
Paozi Wulong



The Mission:

Main Objectives:

  • Free the prisoners: "Achieved"
  • Damage the Kor'kron forces and supplies: "Achieved"

Once everybody was briefed and ready we set out towards the front on land mounts, some of us taking extra horses with us, in case we had to transport wounded prisoners on our way back.
We passed close-by the rebel controlled village of Razor Hill, by lack of any other path that wouldn't over complicate our mission and send us back in bodybags. The Troll guards made ready for combat, but luckily didn't attack as we rushed past their village. Not soon after we caught glimpses of a ongoing battle and a big guard tower, our target.

After a few quick words and the handing out of combat assignments, Sergeant Dawnweaver led our soldiers to charge into the camp, that seemingly was already under the attack of other Alliance units. The Kor'kron defenses were surprisingly fierce, but after a short but tough fight we managed to reach the prisoners, freeing a amount of them. That is when a huge wave of Kor'kron wolf riders hit us in the back, we barely managed to hold them off. Yet the Kor'kron were fel bend on crushing us, sending more waves of grunts. Who indeed partially crushed us, forcing us to retreat back out of the camp, some of our soldiers having sustained some wounds already and being unable to fight further.

Sergeant Dawnweaver ordered those able to regroup, and saw a opportunity to charge back in, as the Kor'kron reinforcements that forced us out earlier were now occupied with fighting other Alliance units around the prison camp. The Sergeant led the charge once more, and we quickly managed to dispatch some of the still remaining Kor'kron forces and free more prisoners. Until a already earlier spotted proto-drake unleashed a wave of fire on us, flying off after until the Spymaster unleashed a salvo of bullets on it. The proto-drake didn't seem very fond of that and charged into battle, now angered. After a tough fight we finally managed to slay the drake, the beast having dealt quite some damage to the troops, Recruit Sartha and myself mortally wounded.

We were forced into a hastened retreat, as the Alliance units that had earlier distracted the Kor'kron forces had retreated, so the orcs had turned their ire on the last remaining soldiers, those being us. We made it out alive and back to camp, Sergeant Dawnweaver staying behind to distract any possible Kor'kron pursuers.

Salara's report:



Officer note(s):

- Despite the odds, the Company performed quite well. I had expected at least some of us to fall, luckily that didn't happen.

- As stated in Private Salara her report, Recruit Melorna did dissapear after our retreating. During the fight with the Kor'kron proto-drake I indeed believe I heard her voice in my head, stating she had returned to camp.


Light bless,
Cpl. Hugir Strongbrew


Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"
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Raene

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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyFri Oct 04, 2013 11:47 am

Private P. Windfury's Report wrote:

Operation: Daisy Cutter

Private Pvithe Windfury

157th Wild Tempest Company

Private Pvithe Windfury (Mission Leader)
Lance-Corporal Paia Cuddlefork
Recruit Keya Hawksong


The Mission:

Sergeant Vanimelde briefed the team noted above to venture out into Durotar and to retrieve whatever medicinal herbs we could find in the area. Despite concerns and reservations being raised by the team, Sergeant Vanimelde instructed us to venture out regardless. Our orders included directives to not engage any Kor'kron "Death Squads", to stay hidden, and to not advance further than Tirigarde outpost.

Before we ventured out, I performed Druidic rituals to locate the positions of whatever nearby medicinal herbs in the area could be harvested. As per my concerns addressed to Sergeant Vanimelde, the arid desert was not bountiful in resources, with only four flowers fully bloomed and ready to harvest. One outside Sen'jin Village, one outside Razor Hill, and one by the borders to the Barrens as they officially recognised on the map. It was an agreement amongst those gathered in the mission that presenting a third problem to Sergeant Vanimelde would just lead us to some disciplinary action for failing to comply with an order, or a lecture on not being pro-active, so we decided to go on, and see what we could accomplish regardless, so we could provide proof of the lack of medicinal herbs, and not risk anyone else sent out onto a similar mission.

This meant crossing the Northern outpost of Tirigarde keep. Advancing was relatively quiet, with little to note or mention. Outside Razor Hill, there were several Kor'kron attempting to assault the Rebellion held location, and this distraction proved to be relatively in our favour as we sneaked past them, and headed out to the medicinal herb. We chose not to retrieve the herb outside Razor Hill in consideration of what had been transpiring in the location, but we did decide to do an aerial scout of the location using Lance-Corporal Cuddleforks Gnomish Goggles to record something she described as "footage" of the area. With the amount of Siege Vehicles inside the camp, and the way one particularly regal Troll was strutting around the place, I would likely place it as the forefront of Rebellion logistics from the south, with Vol'jin the Darkspear leader within helping to lead operations.

We returned uneventfully, provided our findings, Lance-Corporal Cuddlefork prepared to do something with her 'footage' that will need investigating at a later stage, and after a heated discussion with Sergeant Vanimelde about the admonitions we would receive for contravening an order to not go past Tirigarde, I had a mental breakdown and was forced to exit the conversation. There is a secondary report attached to this report that I would ask Corporal Shiiri to expand upon in her own time, a third letter to Sergeant Vanimelde, and a fourth confidential letter to the Captain that I would ask to remain confidential.

Officer note(s):

Due to the lack of a built up area in and around the Barrens, night time reconnaissance is even more important here. Utilising the atmospherics, low lighting conditions, and the position of the sun to blind those looking in our direction, we managed to evade the Kor'kron with relative ease. Suggest teaching people about the importance of atmospherics and night time movements.

Light discipline needs to also be taught. If reports of Proto-Drakes are to be believed, the last thing we want is people outside the camp leading the Drakes to camp with their night-lights and braziers blazing away for them to see. Returning to camp last night after the mission was incredibly easy once we spotted the lights from people in and around camp.

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

Addressed to Corporal Shiiri and all ranks above:

Addressed to Sgt. Vanimelde.:

Addressed to Cpt. Inran:

157th 'Wild Tempest' Company
"Storming the Front"
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Celeste Vanimedle

Celeste Vanimedle


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyFri Oct 04, 2013 2:30 pm

Sergeant Celeste Vanimedle wrote:


Siege of Orgrimmar [Durotar, Patch 5.4] Siege_10


Report from the Wild Tempest on Durotar Assessment


Date: 03/10/30

Sergeant: Celeste Melody Vanimedle

Initial Report:



The South:

The 157th Company: Wild Tempest landed at the Southern Edge of Durotar utilizing the canyons they took the Northwatch Foothold as a staging area, bringing in there own supplies as well as stockpiling with the Gnomish Spymaster: Helmut Spoon. (See Stationed Report by myself for futher details on the camp itself - )

Sen'jin Village is still heavilly defended by the Trolls, however they seem to be while not welcoming of our pressence our heads aren't on pikes. Diplomatic Relations of trade may be able to be opened if there is someone willing or able to confirm with the Trolls on what we may or may not need.

The Valley of Trials has been taken by the Rebellion, they appear to be using it as training grounds for there newest fighter's before moving them towards Razorhill. It is heavilly defended by guard and the Alliance has not been permitted any entrance to the Valley, even on a diplomatic level.

Before reaching Razor Hill, there is the case of Tiragarde Keep, with a scouting expedition having scanned the forgotten keep its heavilly aparent that a Kor'kron Death Squad lays in wait and has the keep under survielance. If the Alliance are to take it for a better front to assault Orgrimmar from the south, the Death Squad will be need to be taken care of and any arcanic wards that are present and alerting the Kor'kron to the movements within the keep, dispelled.

All though the roads are more or less clear and patrols of Rebellion soldier's have been noted moving up and down them its aparent that the Kor'kron have maintained a stealth contingent within the southern reaches, and that any and all soldiers in transit should be especially vigilant else they be struck down from the shadows. If able we need to route out where these Death Squad's are making camp and shut them down before we move any heavy ordinance north.

The West:

To the West lay the Northern Section of the Barren's. The Kor'kron still opperate even know in the sothern sub-sections of the Barren's. The Rebellion having cleared out and routed any Kor'kron agressive, or resource pushes north of the Crossroads. Including the Mor'shan Ramparts and the Sludgefen. The Rebellion continue to hammer at the Kor'kron resource opperations and due to blockades have more or less routed any possible re-supply to Orgrimmar. However, several armoured Zepplins have begun floating along high of the Barrens seeking to circumvent the blockade and provide Orgrimmar with the supplies it desperately needs. We must stop this.

The Stone Fields north of the Town of Ratchet have become increasingly unstable. Due to the Dark Shaman interference the elements have become crazed, launching attacks on the netural town. Earthquakes are ruining the settlement alongside the physical attacks and the Goblins have requested aid in defeating the problem, they have offered trade routes and coin to anyone willing to take up the job. It is in the Alliance's best intrests to sieze this opportunity and strike the bargain with the Goblin's.

The matter of the Overgrowth in the Southern Barren's is also a thing of note, it could be used given that the threat has been neutralised to harvest herbs, and other natural fauna from the area in use for medicine, or poison. This should be seen too and a trade route secured to keep our stocks at there peak during the siege.

The North:

Vol'jin and the Rebellion's combined forces have created a blockade on the Southern edges of the city, but don't have enough gathered numbers to push on there own. They have blockaded the roads with palisade wall's along with makeshift watch towers, each housing a small group of head hunter sentries. The blockade spans from the southern stretch of the Drygulch Revine right down to Razor Hill by way of the road. The Kor'kron are being held at bay for now but have not deployed any siege weaponry to disperse the walls or assault the towers. Its unknown if Vol'jin has laced the road with mines or runic wards of voodoo but its a probably.

In the North west portion of Durotar it has been scouted that a heavilly fortified position, what appears to be a Goblin Factory. Intel provided indicates that the Kor'kron are using this to mass produce new siege weaponry. Given its fortifications, an aerial squad will need to drop in and secure the factory before detonating it and stealing any secrets within. Gyrocopter Squadrens will provide cover fire for the infantry to move in with demolitions experts.

To the north east the Dranosh'ar Blockade is under siege from the 7th Legion. The Alliance Armada was able to crush the Kor'kron naval forces by being forced directly in to them after the Rebellion forced the ships out at the battle of Bildgewater Harbour, and thusly the Alliance will suffer no impedement from the sea. The Blockade still stands however, many palisade walls, and Kor'kron infantry engaging the 7th Legion as they attempt to break through. The Dranosh'ar Blockade is held by a Dragonmaw Commander who rides atop a Proto-Drake, one of many that Garrosh has at his disposal.

Alongside the Infantry the Kor'kron has at its disposal several robed figures have been sighted, these have been confirmed as Kor'kron Dark Shaman. They are bringing forth the elements and enslaving them to assault the Legion and Rebellion's push, be that by conjuring unbound elemental slaves or using the land and air against the soldier's mystically. But this is not all the push has to deal with.

As detailed in the previous reports of Stonetalon, the Kor'kron indeed have utilized there knowledge of Scorpid anatomy and Goblin machinary to create a giant Iron juggernaught. It stands as tall as the pallisade walls if not higher, clad in steel and iron armor its capabilities are yet unknown but it holds centrepiece as the Kor'kron's main siege weaponry. On its back is a large cannon, as well as another gun type machine atop its tail.

The city is of course well defended with large steel walls, watch towers, and siege equipment at its disposal, but a breach in the gates is present. It will be there that the Alliance will need to tunnel through, it will of course be days if not weeks of bloody battles. Many of the Alliance and Rebellion Soldiers have been impaled on the spires of Orgrimmar all ready to dictate Garrosh's supremacy.

SI agent's confirm that Garrosh is no where to be sighted within Orgrimmar itself, at least not on the outside, however one of Garrosh's main General's has retreated to the chasms of Ragefire beneath Orgrimmar. He's bunkered himself in there tightly with his own elite regiment of Kor'kron infantry.

Initial Assessment:

The South:

Tiragarde Keep needs to be secured by the Wild Tempest: 157th Company before the bulk of the Alliance Forces arrive. Date to be done by: 8/10/30

Negotiate with the Rebellion Trolls for supplies and trade routes at Sen'jin Village. Date to be done by: 14/10/30

Route and destroy Kor'kron Death Squad base of operations in the South of Durotar. Date to be done by: 14/10/30

The West:

Negotiate deal with the goblin's of Ratchet with there problem. Date to be done by: 16/10/30

Secure supply routes for flora and fauna from the Overgrowth for use in the Siege. Date to be done by: 16/10/30

Deal with the Enrgaed elemental's and Kor'kron Dark Shaman at the Northern Barren's Stonefields. Date to be done by: 16/10/30

Down armored Zepplin's in transit from the Northern Barren's to Orgrimmar. Date to be done by: 16/10/30

The North:

Aid the 7th Legion against the Dranosh'ar Blockade for the push in to Orgrimmar. Date to be done by: 22/10/30

Deal with the Dragonmax Orc's and the Proto-Drake's. Date to be done by: 22/10/30

Aerial Assault of the Kor'kron Munitions Factory. Date to be done by: 22/10/30


Thank you.

Kind Reguards:

Celeste Melody Vanimedle


[/i]
Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"

OOC Information: OH HAI GUYS. So I made this thread so that everyone will be aparent of what we are up against ICly, and can proceed accordingly. Initial Assessment portion of the post is in reguards to inspiring you guys to create events for your guilds (it is only a small selection as I'm hoping you all have your own ideas and that these can be implimented accordingly.) The date stamps are there for IC reasons, they represent a window of opportunity. If the Objective has not been siezed by the alloted time, the siege will have progressed too far and it will not be ICly viable to aquire the objective.

If you are intrested in holding an event for your guild, or the Alliance guilds that are part of the Campaign on one of those listed please do post either in here and let -everyone- know it is being handled, communication is key here, if not we will have overlapping events.
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Inran
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Inran


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptySat Oct 05, 2013 10:31 pm

Quote :
Durotar: Raiding the Blockade

Siege of Orgrimmar [Durotar, Patch 5.4] K3Dz6iA

Date: 12/10/30 sdp

Captain: Inran of Kor'khat

The Briefing:


Wild Tempest attacks the Dranosh'ar Bloackade with a swift raid, alongside the 7th Legion, to keep the Kor'kron under pressure. Air-transport were arranged, to not give the enemy time to prepare.

The Mission:

The initial assault was a great success, however, in our victory we remained to confident at our place, where the Kor'kron assembled an counter-act, and taking both the 7th Legion and 157th Company by surprise. Being forced to retreat and taking heavy fire, it took a good while before the forces regroup again. The attack was pressed on again, with equal number of victories and losses. At one point the 157th managed to slip by the Kor'kron lines and thus raided the Brewfest area of Orgrimmar, where goblins celebrated their own mockery of the Dwarven tradition. Wild Tempest razed the brew-party and took samples with them on their retreat.

Battered, exhaused and with some losses, the Company however achieve their objective: To keep the pressure on the gates.


OOC Note:

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"


Last edited by Inran on Sat Oct 12, 2013 7:17 pm; edited 1 time in total
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Celeste Vanimedle

Celeste Vanimedle


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptySun Oct 06, 2013 9:50 pm

Quote :
Durotar: Taking Tiragarde

Siege of Orgrimmar [Durotar, Patch 5.4] Tiraga10

Date: 06/10/30 sdp

Sergeant: Celeste Melody Vanimedle

The Briefing:


After the gathered Intel that the Ruins of Tiragarde Keep was under survielance and hold by the Kor'kron. The Alliance was to move towards the Keep and retake it. Intel revealed that the Kor'kron had in place a runic warding system that alerted and teleported troops from an unknown location to re-inforce the Keep. It was also aparent that they had placed in the central courtyard many land mines. We would need to dispel every ward, and dismantle the Landmines as well deal with any soldiers on the ground.

157th Company: Wild Tempest

Sergeant Celeste Melody Vanimedle
Sergeant Elegost Dawnweaver
Corporal Shiiri * Arcanic Ward Dispel
Spymaster Helmut Spoon *Demolitions Expert
Private Swatti Oilgear
Recruit Elena Volodina *Demolitions Expert
Recruit Salara *Sniper
Recruit Liam Samuels *Sniper
Recruit Ladeon Teldris

Society of Blooming Lotus

Master Ju-Sin Stormstout
Deli-ke Goldenpaw
Jotin Reedpaw
Lian-Ji Honeybrew
Sen-Lei Cloudsinger
Sujing Thunderpaw

The Mission:

Main Objectives:

  • Dismantle and Disarm any and all explosive mines: "Achieved"
  • Dispel all Kor'kron Arcanic Wards: "Achieved"
  • Fully secure Tiragarde Keep from Kor'kron death squad: "Achieved"

The mission began with myself splitting the men in to certain teams, noted by the citation above: Elena Volodina and Spymaster Helmut Spoon would push infront of the main group in a stealthed manner to begin the dismantle of any land mines present. Coporal Shiiri would follow closely behind attempting to sense any and all arcanic wards, and would then dispel them to prevent any reinforcements reaching the Keep. Recruit's Salara and Samuels were positioned in a lofty position in the mountains over looking the Keep, from this vantage point they would have a clear run of the Keep, and when we made our push they would rain down covering Sniper fire. The rest of the gathered troops would turtle around the three as they worked and prevented any Kor'kron from interfering with difusing the traps they had ready for us.

The main group pushed forwards on foot whilst Salara and Samuels took birds to their vantage point in the mountains. We encountered no resistance whilst on the road, the Rebellion aparently having doubled there patrols of the southern roads due to the Kor'kron Death Squad's ambushing. They merely met our troops with distrustful glares and slurs in a foreign tongue. We reached the ruined gates of the dilapidated Keep soon enough, Spoon and Volodina pushed forwards with minesweeping devices whilst Salara and Samuels watched frrom on high giving them cover before Shiiri began to make her way forwards using a form of Arcanic detetection device.

The keep is in a sorry state, mostly ruins the scent of death hangs heavilly over it, many holes lay in the walls that will need to be plugged when we fully move here else we are subject to being compromised. As we pushed forward it became aparent that the Kor'kron were attempting to implement scare tactics against us, an Alliance Scout had been hung on the gallow's he was completely nude and his stomache had been slit open, exposing his innards in a horrific show of brutality.

We continued to push in to the keep but as we did, gunfire began to rain out from the mountains as Salara and Samuel's had clearly spotted something we could not see, we began to hear "thuds and cracks" as Kor'kron hiding in the ruined towers waiting to ambush us fell to there deaths, from the snipers shooting. To get out of sight of the Kor'kron sharpshooters the men took cover under the gallows before running towards a nearby ruined outbuilding. However on stepping foot inside the building an arcanic rune activated and two leather clad Kor'kron Assassins phased in through teleportation. They began there assault with a flurry of throwing stars that pierced several of the unsuspecting soldier's flesh. With their ranged assault finished they readied there defences, however the combined pressure of the Tempest and Lotus overwhelmed the pair, they seamt to communicate with each other in complete silence, the Assassin that was mortally wounded by the onslaught of the attack reached down and procured what was now known to be a mana grenade, roaring out and falling near the group as he pulled the pin his companion vanished in to shadow before the mana grenade exploded in the vacinity of our melee soldiers who took the brunt of the explosion.

As the wounded were brought up and began to be treated on the field, Spoon and Volodina continued to push forwards, disarming more mines till the run to the main garrison was clear, the main force pushed forward and I signaled to Salara and Samuels that the way was clear for them to come down and meet us after they'd finished providing covering fire for us. Problems became aparent when the Pandaren Sujing rushed ahead in the Garrison, Sergeant Dawnweaver accompanied her to drag her back but it was too lates and traps began to be sprung. A mechanism from the cieling of the garrison drove towards the ground spikes adorning it attempting to impale the Pandaren and the Sergeant, the former manging to roll out of the way whilst the Sergeant's hand was thusly impaled.

As Sujing rolled away, she rolled in to another room triggering another trap. A portcullis desended from the cieling and trapped her inside the room that began to fill with oil, it spraying from small holes in the walls covering her and the room in the sticky substance. The injured Sergeant and other Pandaren attempted to help her out of the room as a spark begin to ignite above her but it was too late. A large explosion was heard that sent those lifting the iron gate flying backwards. As the flames died down however it was aparent that Sujing's quick thinking had saved her life, she had managed to erect a barrier of chi energy in a shield around herself at the time of the explosion, saving herself from certain death. As the flames died down the Pandaren swiftly kicked the now battered Portcullis, shattering it and rejoining the group.

A large masculine voice began to radiate through the ruins of the garrison, he spoke in common taunting us to go deeper in to the building. Helmut Spoon devised a plan to trigger anymore traps with the use of his robotic bear, he weighed it down with rocks before saying his goodbyes to the contraption, then began to pilot it remotely. After a few large clatters, bangs and explosions that wrattled the building itself, Spoon and Volodina pushed forwards to check if the coast was clear. A few fires had been started and many traps sprung, the "corpse" of the bear was crushed under a large boulder leaking oil.

We pushed up the stairs and found what we assume to be the leader of the Death Squad, he was knelt down over an Alliance Soldier, a woman she too had been disemboweled, as well as decapitated, her head placed on a pike in the centre of the large room as a taunting gesture to what would await any of the Alliance or Rebellion against Garrosh. The combined might of the Tempest and Lotus' forces managed to overcome the Leader and he was brought to justice, on his person was a letter with suprisingly intresting information that will be sent directly to Alliance command.

Clean-up Crews were sent to the Keep to begin clearing out the corpses and laying the dead to rest. Corporal Shiiri herself stayed to read the Alliance soldier's their last rites.

Tiragarde Keep is ours.

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"
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Siaer

Siaer


Posts : 97
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Age : 38

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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyMon Oct 07, 2013 3:03 pm


The Draenei Vlastaani.

Two nights ago she took her axe and cleaved it into Private Ekaits back, attempted murder.
Last night she threatened to kill him again.
Today I Private Siaer Stormcloud tried to reason with her and get her view of her actions. She denied to give her story and again threatened to kill Ekaits. I went in front of him reminded her to not go near him, approach him at all regardless of reason. She proceeded in informing me I would die too and that I best take Ekaits with me and leave Durotar entirely and go back to Stormwind.

She also drew her sword. Upon that I told her she would indeed die if she tried to harm him or me at all.
I walked off and Ekaits followed.

This woman should be court marshalled for attempted murder, threatening and endangering the lives of fellow soliders within the alliance.

If this is not dealt with swiftly and accordingly I do not see how we can remain in her presence.

- Signed Private Siaer Stormcloud
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Eodain

Eodain


Posts : 49
Join date : 2013-06-07
Age : 31
Location : Aberystwyth, Wales

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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyMon Oct 07, 2013 3:04 pm

Lt. Eodain Ashdown wrote:
I will do all in my power to ensure her removal from camp, as are the other officers of the Company. Be assured she won't get away with her actions.

-  Lt. Eodain Ashdown.
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Celeste Vanimedle

Celeste Vanimedle


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Join date : 2013-06-09

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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyTue Oct 08, 2013 11:45 pm

Quote :
Stationed: Durotar - Tiragarde Keep

Siege of Orgrimmar [Durotar, Patch 5.4] Tiraga11

Date: 08/10/30 sdp

Standing Orders:

  • All members of the 157th Company are expected to stay within Tiragarde Keep unless explicitly told otherwise.
  • Members of the Darkspear Rebellion are to not be attacked on sight, however they are not to enter the camp without the approval of a supperior officer, and they are to be escorted wherever they go. These Rebels are identified by there -tabards-.
  • Troops of the 157th Company are ordered to begin helping with fully securing the Keep by means of creation of palisade walls, turrets, and other such defences.

Camp Additions:

  • Downstairs quaters of the Keep have been cleaned and prepped for sleeping quaters to house the 157th Company, Outlaying buildings are being prepped similarly for the arrival of the Alliance men.

The Keep's defenses are enforced with:

  • Arcanic wards curtesy of Anchoress Shiiri and Arcanist Aearnith Nhabrinill, these are within the keep, and all out buildings.
  • Wooden barricades have been constructed on the northern face of the keep to plug holes in the stone walls.
  • Sniper positions and encampments have been made on the southern cliff face overlooking the keep and the surrounding courtyard's supplied with flare guns to indicate any incomming Kor'kron incursion.

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64

157th 'Wild Tempest' Company
"Storming the Front"
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Inran
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Inran


Posts : 259
Join date : 2013-06-05
Age : 30
Location : Hyvinkää, Finland

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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyThu Oct 10, 2013 9:07 pm

Quote :

Siege of Orgrimmar [Durotar, Patch 5.4] Azeroth

"This night, 10th of October, the Alliance were pushed out from Tiragarde Keep by the Mercenary Raiders of the Kor'kron. After furious battling, the Alliance had no choice but to retreat to the Southern Canons"

Siege of Orgrimmar [Durotar, Patch 5.4] Stormwind_64
For the purpose of treating the attack of World PvP'ers on Tiragarde IC, the Alliance have lost Tiragarde Keep ICly for now, and will be back at Northwatch Foothold in Southern Durotar instead. We will retake the keep at some point.
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Inran
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Inran


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptySun Oct 20, 2013 1:23 am

<Reserved>
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Inran
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Inran


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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptySun Oct 20, 2013 1:24 am

Quote :
A Tempest on the Move

Siege of Orgrimmar [Durotar, Patch 5.4] PZutgSw

20.10.30 sdp

"With the constant assaults from the Kor'kron against the ruins of Tiragarde Keep, Wild Tempest have abandon the keep during the night and retreat to the sea on their warship, 'The Stormbringer' along with some allies with them. The shores of Bladefist Bay, already besieged by the 7th Legion and few Blood Elf and Forsaken warships, is to have reinforcements as the Alliance soldiers of the Tempest will storm the shores as promised!
With the recent ganker problems around Durotar that have made roleplaying around Tiragarde near impossible, Wild Tempest have sailed to the seas and plan to use Flexible Raid to "storm the shores". Plan is to make other use of the raid instance to roleplay within.
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Inran
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Inran


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Join date : 2013-06-05
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Location : Hyvinkää, Finland

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PostSubject: Re: Siege of Orgrimmar [Durotar, Patch 5.4]   Siege of Orgrimmar [Durotar, Patch 5.4] EmptyWed Oct 30, 2013 11:47 pm

Quote :
Wild Tempest sieged the shores, under assault of the Kor'kron, pushing hard on Alliance forces. With their aid, the Kor'kron was pushed back, and during the night the Champions of the Horde and Alliance cut their way through the defenses. Following day Wild Tempest followed, acting as a rear guard and clearing out threats left un-noticed. In the end at the depths below Orgrimmar, in section of the Underhold, the Company acquired numberous modified Horde shreders, Sky Golems, for the Alliance.

The Company retreated to the surface afterwards. Their job done, the company sailed to Stormwind, celebrate the fall of Garrosh and wait for the next assignment...
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